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Agot ck2 mod launching windowed
Agot ck2 mod launching windowed




  1. AGOT CK2 MOD LAUNCHING WINDOWED MOD
  2. AGOT CK2 MOD LAUNCHING WINDOWED FULL

For the few who have already reached out, it's why I have been trying to figure out your passions and skill sets. This is so we can release something (1) as soon as possible and (2) as successful as possible after CK3's release. The active goal is to get as diverse and specialized a team together to simultaneously compartmentalize responsibilities and work cohesively. This is a little uncertain and vague, but that's where we are at right now.

AGOT CK2 MOD LAUNCHING WINDOWED MOD

We are openly recruiting both old and new blood that want to help us create the AGOT mod for CK3.

AGOT CK2 MOD LAUNCHING WINDOWED FULL

And that focus does include creating the full CK3AGOT dev team. So the two of us will understandably be focused forward. The dev team aren't magicians, but we're going to try in vain anyhow.Īnyway, if it has not been clear: kuczaja and I will be officially running the mod as it moves forward into CK3. That meant some ambitious map changes (based on a combo of CK2/Imperator knowledge) while trying to make our files versatile for future size changes as necessary.Īnd it's possible - heck, probable - that chunks of this tentative prep will not randomly and conveniently fit together in the end. One such example comes from official CK3 Dev Diaries, where the community learned that provinces would go from counties to baronies. We expected some changes and optimization in code, and I started trying to change and upscale our graphics files to be more versatile in preparation for any upcoming resizing. In many ways that still hasn't changed our somewhat uncertain process of preparation began mostly with using newer Paradox games (like Imperator) to re-write and re-format our files. It was hardly November when kuczaja and I began to run with the creation of some kind of foundation for the AGOT future, all while having zero concrete idea of the direction to set our feet. Soon after the announcement of CK3 we began getting the same common inquiry from the forums, reddit, and discord: "will the mod move on to CK3?" And our responses were almost always something similar to either "Yes, eventually," or "we hope so."






Agot ck2 mod launching windowed